RYUNOSUKE KIKUCHI

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Games

User Interface

Concept Art

Design

GAMES

!! Subject matter contains mild depictions of blood, violence, self-harm.A hidden object game set in a 90s brutalist apartment complex.You are an investigator tasked with finding the paranormal entities that have been driving the tenants insane.Carefully read through the handbook, look through the apartment for the entity matching the description. Mark the correct item with the correct code. Follow procedure, do your job.This game was created for the Scream Jam 2024 in 7 daysScream Zone's gHost's Choice winner.
#8 for Aesthetics.

Download for the best experience

CONCEPT ART


USER INTERFACE

Malice

UX/UI Design
and Branding

O.R.D.A.I.N

UX/UI Design
and Branding

Deliria

UX/UI Design


MALICE

Company

Nimbus Games


Outcomes

◆ Desk research and UX Analysis
◆ Wireframes and Prototypes
◆ Game UI Visual Design and UX
◆ Icon Design, HUD and Inventory

Results

◆ Strong visual identity on launch
◆ Increased engagement with Inventory
◆ Multiple hours of gameplay and strong positive feedback from the Steam Community
◆ Didn't make a significant impact on revenue

Wireframe and UI Flow

Main Menu

Load Game

Journal and Inventory

HUD

Community Reviews

How to Play Guide

O.R.D.A.I.N

Company

Nimbus Games


Outcomes

◆ Game UI Visual Design and UX
◆ Logo Design
◆ Wireframe and Research
◆ Icon Design, HUD
◆ Multiplayer Lobby

Results

◆ Strong visual identity on launch
◆ Increased engagement with internal playtest
◆ Smooth, optimized experience

Logo Design

Wireframe

Settings

HUD

Multiplayer Lobby

Deliria

Company

Nimbus Games


Outcomes

◆ Game UI Visual Design and UX
◆ Logo Design and Main Menu
◆ Icon Design, HUD
◆ 2D Game Assets

Results

◆ Increased player retention
◆ Improved UI visibility and readability
◆ Optimized for mobile

Splash Screen and Logo

UI Challenges

Icons and Elements

Main Menu

Game Art

Parasomnia

Company

Nimbus Games


Outcomes

◆ Game UI Visual Design and UX
◆ Main Menu
◆ Icon Design, HUD
◆ Unique UI for each coop player
◆ Journals and Inventory

Results

◆ Featured in Steam Indie Jam 2025
◆ Improved UI visibility and readability
◆ Strong visual identity for each coop player

Alternative Menu Exploration

UI Flow Chart

Talisman UI Elements

Health and Stamina

Coop Player UI Challenge

The main challenge was to create two separate UIs for each coop player to visualize their distinct personalities. This was shown through the journal and organization of their notes.

(P1) Min's Journal

(P1) Min's Inventory

(P1) Min's Talismans

(P2) Han's Journal

(P2) Han's Inventory

(P2) Han's Talismans

Save UI

In the style of a Traditional Chinese Calendar

DESIGN

Grand Hyatt

Installation Sculpture

Hotel Indigo

Room Installation Art and Packaging

COFU

Branding and Menu

Hotel INDIGO